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HabiTile was created by the members of Studio Hungus in collaboration with our community partner, the Minnetrista foundation. This endeavor was undertaken with the goal to create a light tactical game that cultivates curiosity about the local ecosystem. Consisting of a Ball State University collegiate team, the members of Studio Hungus display prowess in game design, programming, art, animation, and music/sound production. The resulting product was created over the course of sixteen weeks and based on a paper prototype designed during the prior semester.

How to play


HabiTile is an up-beat, two player strategy game where one gains or loses points based on where tiles are placed on the board. Each tile, based on an animal within the local ecosystem of Muncie, IN, grants a player different point values based on what tiles are adjacent to it upon placement (including diagonals). The game ends when all spaces on the board have been occupied; at which point, the players’ scores are compared. The player with the most points wins!

Click here to play!

System Requirements


The web build of HabiTile is designed to be played on a computer or tablet. While it is possible to run the game on a mobile phone, doing so may result in a lower quality experience.

Source Code

The Team


Rachel Berg, Lyle Dotson, Paul Gestwicki, Victoria Granger, Jeffrey Harmon, Kira Kasdorf, Karim Mahfouz, Jadi Miller, Tyler Newman, Pandora Roberts, Max Stephens, Robin Walma, Noah Williams, Brooke Wright

Special Thanks


And a special shoutout to the players who recorded their high scores at the 2023 Hoosier game expo

Yippee!